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Thread Statistics | Show CCP posts - 1 post(s) |
Martosh Toma
Gallente Fraction Investment
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Posted - 2008.08.27 07:01:00 -
[1]
It was stated in responce to CSM questions on industry improvements that one of the planned features for industry would be metalevel 1 trough 4 production. This is probebly one of the features to be included in midas. Not sure that is something I like personally, but many people responded quite favorably to that bit of information.
Standing based availebility or pricing is somethnig ccp has stated would be difficult to implement nor in line with the broker based market workings. It is something I personally would have liked to see but it is unlikely that it will ever happen.
CCP has already lifted another tip of the veil on how they want to proceed with industry. They seem satisfied with the added complexety when a finished product is build from player produced components (like capitals). I expect all ship production to shift to this type of construction, therefore all ship bpo will be changed and new production parts will be introduced. I hope they will release multible bpo for the components allowing a form of mineral subsitution. However mineral substitution could lead to a form of exploit when you refine goods into different minerals than were originally used in their production. CCP will not track original production minerals (far to complex and performance heavy) so I expect any substitution process will be very mineral inefficient if availeble at all.
Personally I would love to see specialization skills for certain types of production. I am not sure usual small bit of time reduction is a sufficient benefit for such a skill and I understand that any form of mineral creation/duping is to be avoided. So I hope they will increase mineral waste in all production and add skills that help reduce (not remove entirely) this extra waste in their specified area of production. I would love to see this implemented in the form of a skill tree where for instance module production efficiency at 3 or 4 allow you to train weapon production efficiency (which would also allow for weapon type (lazer, missile, hybrid, projectile) production specialization at skill 3 or 4).
Something else I would like to see is an open wholesale market trading items not indevidually but in stacks of a hundred (times the number produced in a single production run). transactions in single items should not be calculated into the wholesale market average price and vice versa. Two more trade skills should be needed to buy (and see the orders) or sell items wholesale.
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Martosh Toma
Gallente Fraction Investment
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Posted - 2008.08.27 07:06:00 -
[2]
Certificates can have other uses, provided you can remove them as well.
Since they are not automatically applied you can use them to only provide proof of part of your skillset rather than the entire tree. I see some benefit and oppertunity for treachery in this idear.
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Martosh Toma
Gallente Fraction Investment
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Posted - 2008.08.27 11:13:00 -
[3]
I disagree with simply removing t1 drops from loot drops for several reasons
1 I have yet to see proof that these drops do indeed influence module market prices. I am intrested in seeing how many sell- or direct sell- orders for say less than 5 items at once occur monthly compared to the number of normal transactions if this can be tracked. Another possible indicator for this could be significantly lower prices for regional loot when compared to other regions (1 region has a significantly lower price to all others as opposed to just comparing the region with increased supply to the region with increased demand). Personally I think the majorety of mission loot is melted down or sold to scrap buyers who refine it rather than put them on the market (usually there is limited demand for items that have increased drops in that region (for instance, relatively few lazers are used in matari space but they drop plenty and it is the smae for projectiles in amarr space).
2 limiting t1 item sources to player production becomes invalid as CCP have stated they are going to provide options for production of meta level 1 trough 4 items. Or are you looking at eliminating that loot from missions as well?
3 For what I understand of the eve economy prices are in part kept in check by the amount of minerals that enter the economy in relation to the amount of isk that enters it. You are suggesting a change that will cause a huge shift in this balance causing increased mineral prices to a level were there will be more mining and less mission running to restore the balance between materials and isk entering the economy. A guarantee for inflation untill that balance is regained and a new price stability at that new price level.
4 I suspect a not to be underestimated amount of high end mineral demand to be filled from mission loot refining (again, I would love to see figures on this). Expect an increased impact on high sec from .0 politics if this is implemented (In addition even .0 relies in part on ratting minerals for its production and its high end mineral surplus , that is transported and sold in empire).
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Martosh Toma
Gallente Fraction Investment
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Posted - 2008.08.27 11:48:00 -
[4]
first of all: Responce on CSM issue Also dev response in idears and features later on in the same tread
I admit there is nothing defenite in there, just idears and a general direction, but to me it at least implies that CCP is lookimng in that direction for enhancing pocibilities for producers.
One thing I seem to have missed before is they are looking at replacing (part of?) the current loot with production components if they indeed change t1 manufacturing to that model. This would maintain the mineral balance but would effectively remove loot from the t1 market making at least one production step a requirement for creating a marketeble module (of course components can also be sold directly making the entire market more complex, this does sound intresting to me)
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